Researcher and educator working at the intersection of costume design and game character art. Based in the Netherlands.
Lecture sessions and presentation materials from the Costume Design Guild series and related research. Click any session to browse the slides.
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A hands-on workshop exploring costume design principles through physical material engagement, designed for game art students. Click an activity to read how it works.
My research sits at the intersection of costume design and game character art education, an overlap that doesn't get much attention, which is part of why it's interesting.
For my Master's thesis at Breda University of Applied Sciences, I investigated which costume design principles are relevant for game character art students and how they engage with that knowledge when they encounter it. I ran a series of online sessions on historical costume and material theory, followed by a hands-on textile workshop where students worked with fabric samples, mannequins and flat patterns. What came out of the data was not what I expected. Students didn't just absorb the material. They translated it through their own discipline, which generated new ideas and shifted how they thought about their existing work.
That research is now scaling. The workshop that started as a single session at BUas has since been delivered as a guest lecture at HKU, and the underlying framework is finding its way into articles and presentations.
My background is in digital fashion design, with hands-on experience in CLO3D and Marvelous Designer, pattern cutting, and textile knowledge. I came to game art research through that technical foundation, and it shapes how I approach questions about construction, materiality, and what designers actually need to know.
Based in Dordrecht, the Netherlands.